|Waiting - Joshua Fishburn|
Waiting is a collection of waiting poses, collected from videogames and shown sequentially. It is a removal of player agency coupled with a positioning of avatars in safe places as a challenge to the assumption that modern games are difficult and adversarial. Finally, for non-gamers, it is a visual example of an anti-violence game. The player and avatar do nothing, and thus no violence occurs.
Keywords: machinima; waiting; character; avatar; non-violence; video art